In February I had a chance to travel to Montreal to check out Army of Two: The 40th Day. I not only wrote the preview for Game Informer Magazine (Which is hitting stands now) but worked on a much more in-depth piece for the website. Hit the jump for a link to the full feature.

We all know that the first step on the path to recovery is admitting you have a problem. And while it might have been tough, the team at EA Montreal had no qualms in picking apart their 2008 best seller Army of Two. Despite the commercial success of the title – with over two million units sold – Army of Two was not a critical triumph. Many outlets quoted the biggest offenders as a generic story, weak cover mechanic, limited AI responsiveness and a cheese-factor that put Chester Cheetah to shame.

But that isn’t stopping the team behind The 40th Day. Instead, EA Montreal is using the feedback to push Army of Two to an entirely new level. Drawing similarities between the original Resident Evil and Tekken, they fault big ideas paired with a lack of focus as their downfall, and feel that the sequel is where everything will fall into place.

Click here to read the full feature…