Meagan Marie » Blog Cosplay, Art, & Online Adventures Mon, 06 Jul 2015 01:07:32 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.8 Cosplay Feature: Bombshell Wonder Woman /cosplay-feature-bombshell-wonder-woman/ /cosplay-feature-bombshell-wonder-woman/#comments Sun, 16 Nov 2014 23:49:43 +0000 /?p=3494 Twitt

 

BWW

Costume notes pending. For now, enjoy the photos!

Bombshell Wonder Woman

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Cosplay Feature: Anovos Trek Dress /cosplay-feature-anovos-trek-dress/ /cosplay-feature-anovos-trek-dress/#comments Sun, 16 Nov 2014 23:22:38 +0000 /?p=3485 Twitt

TrekDress

Costume notes pending. For now, enjoy the photos!

Anovos Star Trek TOS Dress

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Cosplay Feature: Dark Phoenix /cosplay-feature-dark-phoenix/ /cosplay-feature-dark-phoenix/#comments Sun, 16 Nov 2014 23:20:08 +0000 /?p=3481 Twitt

DP

Costume notes pending. For now, enjoy the photos!

Dark Phoenix Portfolio

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Cosplay Feature: Daenerys Targaryen /cosplay-feature-daenerys-targaryen/ /cosplay-feature-daenerys-targaryen/#comments Sun, 16 Nov 2014 23:11:27 +0000 /?p=3474 Twitt

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Danny

Costume notes pending. For now, enjoy the photos!

Daenerys Targaryen WIP

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Daenerys Targaryen Portfolio

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Cosplay Feature: Warrior Wonder Woman /warriorwonderwoman/ /warriorwonderwoman/#comments Thu, 24 Oct 2013 06:31:08 +0000 /?p=3323 Continue reading ]]> Twitt

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This was a dream project in every sense of the word. As is true for many, Wonder Woman was a first for me – the first female superhero I was introduced to in the world of comics. She holds a really special place in my fandom, and while I love the stars, stripes, and satin tights of classic Wonder Woman, I’ve always been drawn to her Amazon origins. I pictured Diana as a warrior first and foremost, and wanted to bring my specific vision for her to life.

Having enjoyed my Steampunk Lara Croft collaboration with the extremely talented Tess Fowler, I asked her to again aid me in putting an original take on a classic character.

Our collaboration kicked off with lots of research. I sifted through dozens upon dozens of incarnations of Wonder Woman, both official and fan creations. I knew I wanted a gladiator-style skirt and corset, a sword, shield, and bracers. I also wanted a half-helm and cape, the latter having the added benefit of modesty. I also envisioned practical footwear – flat sandals.

Armed with my notes and a slew of reference materials, Tess turned around an initial design that was drawn directly from my imagination. After a few minor adjustments and a quick color pass, Warrior Wonder Woman was born.

Sketch #1

A shopping trip was in order prior to kicking off the costume – a rather expensive stop at Tandy Leather. My friend/leatherworking expert Tom Ignatius came along to ensure I picked out the right hides for the project – selecting an untanned hide for the skirt pieces and a nice finished red hide for the corset. Unfortunately, I couldn’t buy any less than a full hide in red, so I had to pick up the entire thing at a price of $300. In a fortuitous turn of events, however, the color worked perfect for my future Castlevania costume.

I grabbed a slew of blue leather dye as well as a few dozen decorative conchos, both for the tips of the skirt and for the apex of each armor piece.

Armed with supplies, I began the project with a massive amount of patterning on paper. Starting with the skirt, I calculated out the amount of coverage I wanted on both my front and back to determine the width and length each skirt piece should be. After confirming the fit on paper, I traced each piece onto leather, cutting it with a rotary blade and straight edge. This process took a few days. Once all the pieces were cut out, I made a protective tarp out of garbage bags and began dying the leather. This process took a very, very long time. Each piece needed 2-3 coats on both the front and back to get an even, deep blue.

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While waiting for each coat to dry, I set out patterning and cutting the Wonderflex pieces for the bottom of each skirt spear. This was tedious, but not particularly hard. An aside – I made this costume a year or so back prior to switching to Worbla, which is now my preferred thermoplastic for armor. While Wonderflex works just fine, it is laced with a mesh similar to duct-tape, making it less versatile than Worbla.

After giving them a quick coat of paint, each armored tip was attached to the leather skirt pieces with brads, although looking back I’d rather have used rivets to ensure a polished look on both sides. I also added a concho to the tip of each skirt piece.

The armor came next, and once again I patterned out everything on paper to ensure it was properly sized to my appendages before switching to Wonderflex. The armor consisted of multiple layers aligned on top of each other, with a thin layer of Wonderflex used as trim around the sides. I bonded all the pieces together while flat to achieve maximum adhesion, then shaped them to fit my arms and legs. I used a soldering iron to smooth out the edges and give it a more polished look.

The helm, eagle, belt, and hand guards were made much the same way – pattern layers on paper, transfer to Wonderflex, heat and bond, shape, repeat. Once all the pieces were done, I used a grommet tool to make holes for leather laces. I also lined each piece of armor with self-adhesive craft foam to act as a buffer between the Wonderflex and my skin.

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On to accessories – I purchased a wooden gladius on eBay to guarantee it was safe for conventions. I roughed it up quite a bit and added leather to the grip. I then set to work on the shield. I found most of the pieces I needed in one trip. The shield is comprised of a wooden barstool top, an ornamental eagle from a giant necklace, a candle plate holder, bisected Christmas ornaments, and leftover leather. Per my personal cosplay philosophy, I always look for form instead of function, and was super happy to find all of the above while wandering aimlessly up and down the aisles of hardware and craft stores.

Prior to painting the armor and props, I proceeded to distress everything. I used my soldering iron to burn in weapon grazes, as well as various heavy-duty files and sand paper.

Knowing that I’d be using hammered metal paint, I skipped priming all my armor with gesso, something I recommend otherwise. The base of each piece of armor is silver, mimicking Wonder Woman’s classic bracers. I then used a muted hammered gold as accent on the trim. Next, I traced the edges and seams of each armor piece with a fine line of black paint to add some dimensionality, just prior to stippling on a light coat of black and brown paint to simulate dirt. Lastly, I used a much brighter silver in the damaged recesses of the armor, making it look like a raw layer of metal. The final touch was a bit of stage blood, sprayed out of a bottle and allowed to drip down each piece and dry.

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With the armor done, the next step was to tackle the corset. Having never made one, I was a bit apprehensive about attempting it on my own. Luckily, Tom is also a master corset maker and offered to help with the process and let me use his industrial sewing machine.

We looked through his huge collection of corset patterns to decide on the general style and shape, modifying it slightly to have a sweetheart neckline. I played assistant in the corset’s construction – tracing and cutting out all the pieces while Tom sewed them together. I sewed a handful of the pieces under his watchful eye towards the end, though, to ensure I learned proper technique for the future.

Once finished, I attached the skirt pieces to the corset with rivets, a long and painful process when you’re exhausted and have horrendous depth perception.

Last came the cape. I’d ordered some fantastic Greek trim in contrasting colors from overseas, and attached it to a simple solution for a quick cape – an oversized circular tablecloth with a circle cut out the middle. Once the trim was attached, I put the entire thing in a bath of coffee and tea to age it. It was then attached to my costume with grommets and the matching conchos. With everything finished I took to the leather and cape with a cheese grater for additional wear and tear, and used black and brown hairspray to dirty it up a bit.

The final touch was the wig. I went for a slightly wavy, shoulder-length look, adding a braid to each side of my face for an ornamental and utilitarian style – the braids keeping stray hairs from obstructing my vision.

I debuted Warrior Wonder Woman for the first time in Bogota, Colombia, for SOFA 2012. I made sure to dirty myself up to match my attire, using the black and brown hairspray on my skin. The process involves diluting the hairspray for an initial pass, wiping it on with my hands. A second layer is then stippled on with a brush for more distinct patterns of dirt.

Despite the challenge of wearing a corset in high heat and altitude, I had an incredible time wearing Warrior Wonder Woman at SOFA, especially considering how long I’d wanted to bring this vision of her to life.

I brought Warrior Wonder Woman back out for a second time at SDCC 2013, where the lovely Hydred took care of my makeup. I had the great fortune of shooting with a slew of talented photographers in San Diego, as well as at Dragon*Con a few months later, making this the most well documented costume I have to date.

Coming full circle, Tess used my photos as reference for a final, polished piece of Warrior Wonder Woman art. You can see her process in the gallery below.

At the risk of looking silly, I pushed myself quite hard to look aggressive and intimidating during the various photoshoots. While there may be a few giggle-worthy images of me failing spectacularly floating around, I think the risk paid off, as many of the below images capture the warrior spirit I was so eagerly aiming for.

I hope you enjoy the photos, and feel free to ask questions should you have any!

Final Warrior Wonder Woman by Tess Fowler

Warrior Wonder Woman Concepts

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Warrior Wonder Woman WIP

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Warrior Wonder Woman Portfolio

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Thank you to the following for the photos! Ljinto, SGH PhotoArt, Joits Photography, Jason Chau Photography, Estrada Photography, Dru Philips, Elysium Entertainment, Chris FinkDarryl Pamplin, OnLivo, & Eurobeat Kasumi

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Cosplay Feature: Camilla d’Errico’s “The Heart” /helmetgirls/ /helmetgirls/#comments Sat, 03 Aug 2013 04:34:47 +0000 /?p=3240 Continue reading ]]> Twitt

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This costume was a last-minute addition to my SDCC 2013 roster, but one I wanted to tackle for a couple of years now. I’ve been a fan of Camilla d’Errico’s art for quite some time, drawn to the anime roots, surreal styling, and juxtaposition of organic and mechanical elements. Her odd amalgamations captivated me – the “Helmet Girls” series in particular.

I loved the idea of cosplaying from a piece of art, as I’d never done it before and it seemed an extra challenge. The first and perhaps most difficult task was choosing which Helmet Girl I wanted to pay tribute. I browsed the full catalogue and returned continually to “The Heart.” The intricate yet industrial helmet, delicate butterfly, and quizzical expression sealed the deal.

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Construction was relatively inexpensive as I had most of the supplies at home, although I did pick up a few pieces from the plumbing department at my local hardware store.

I started her “helmet” by crafting a trio of headbands from scratch, made with craft foam sandwiched between two pieces of Worbla. Once cooled and shaped on a foam wig head, I was surprised by how much support and structure they provided. Aside from the large cylinders on the sides (the plumbing bits), everything else was built up from craft foam. I sealed the foam with gesso to ensure a smooth finish when painting.

I used a variety of brads, large screws, and cogs for accent pieces. I keep a tub of odds and ends around the house; never sure what I’ll use them for. Several parts of the final helmet came from my stockpile, such as the “monocle” lens. It’s actually half of a collectable coin preserver.

I aged the helmet, but didn’t distress it much, wishing to keep it relatively ornate looking. I started with brass paint and dry brushed bronze and copper for accents. I also broke up the color palette with some silver and gold accents.

I completed the structure of the helmet with several days left till SDCC, giving me time to do something I’d really hoped to fit in – make the outermost cogs spin. My friend Michael kindly helped me install two RC car motors. I’m so glad we found time for this final touch, even though having the motors right next to my ears made it a bit difficult to hear on the show floor. You can see it in action via the gif below, taken from a longer clip in this “Cosplay Girls of Comic-Con 2013” video.

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“The Heart” couldn’t be bothered with clothing, so I had creative freedom in her attire. I wanted to contrast the industrial helmet with something a bit more whimsical and delicate. I picked up a soft yellow sundress and ordered a handful of feather butterflies to attach to the skirt with magnets. I found a really nice steampunk butterfly necklace on Etsy, and fabricated my own ring out of odds and ends from home.

Hydred – the talented makeup artist I hire every year for SDCC – was responsible for polishing off the look. We wanted my eyes to mimic butterfly wings with over-the-top lashes. I also popped in some yellow contacts from EyesBright.com, which gave the look a sort of otherworldly element.

The lovely Lisa Lou Who was able to join me at the show as a second Helmet Girl – The Egg Thief – and I was blown away by her final look. You can see more photos of her here. We were both incredibly happy to have the chance to chat with Camilla and AdaPia d’Errico on the show floor and show off our costumes!

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Thank you to the following photographers for fantastic convention photos: Adam Patrick Murray, David Ngo, Jason Chau Photography, Sebastian Jespersen, and Elysiam Entertainment.

You can find WIP and convention photos below. Enjoy!

Helmet Girl WIP

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Helmet Girl Portfolio

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Cosplay Feature: Atomic Wonder Woman /atomicwonderwoman/ /atomicwonderwoman/#comments Tue, 30 Jul 2013 04:48:43 +0000 /?p=2914 Continue reading ]]> Twitt

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The second I saw Infinite Crisis’ Atomic Wonder Woman, I knew I had to fit her in my costume roster. Her look struck me as a cross between Mad Max and Dead Rising with a dash of roller derby charm. I also loved the slightly obscure Wonder Woman iconography – the swath of yellow fabric on her top, the “WW” on her license plate bracers, the massive chain where her lasso would be, and the word “Aletheia” carved into her weapon, which loosely translates to “truth” in Greek. Her short hair and Rosie the Riveter-esq bandana had me saying “I can (and should) do this!”

I fully committed to the costume a week and a half prior to SDCC, so time was of the essence. I kicked the costume off with a trip to several thrift stores, managing to scrounge up the top, ties, belt, footballs, and boots in one go. There was no need to buy anything new since I was aiming for an apocalyptic look.

Securing the ties to the belt wasn’t too difficult; neither was adding the caution tape trim (spray painted elastic) to the tube top. The football cups were slightly more challenging. Firstly, I played surgeon and moved the laces from one side of the football to the other – the original placement was next to a slew of obnoxious NFL logos I didn’t want distracting from the design. In order to get the bisected balls to fit right, I added a dart down the center, which resulted in a rounder shape. I then secured them to the top with rivets to ensure they wouldn’t move.

The armor – stop sign pauldron, license plate bracers, kneepads, and belt buckle – are all made of Worbla. If you’ve never used a thermoplastic to make armor before, starting with a project like this is a great way to get your feet wet, as imperfections only add to the character of the final piece.

When making armor, I always start out patterning on paper to ensure I’m not wasting supplies. I drafted the stop sign to size and then folded and cut up the paper to approximate how WW would have constructed the piece. I sized the bracers to my arms, using Worbla on one side and EVA foam on the other. The belt buckle is entirely Worbla, which I heated up and rolled to use as trim around the edges.

I really enjoy distressing clothing and armor. When working with Worbla I use a soldering iron to simulate battle damage, bullet ricochets, and general wear and tear – wear a mask when you do so! After this initial pass, I start with a base coat of paint – whatever primary color the object calls for. After drying and blocking in any other colors necessary, I’ll add bright silver into recessed areas that look damaged (if the item is intended to look like metal). I’ll then polish off the armor by sponging on a layer of black, brown, and grey paint to simulate dirt, oil, and other unsavory substances. Lastly, I’ll sand down all of the paint – a dull finish looks more realistic in this instance. As a final touch I’ll fleck a bit of orange on a few of the raw edges to hint at rust.

After knocking out the armor I moved on to the smaller details. I had a hard time finding a pair of blue leggings and eventually ordered white ones and dyed them. The red leather gloves were also grabbed from online, and then accented with metal spikes made from Worbla. The massive metal chain came from a costume shop online, as well as the red hair kerchief, black wig, and colored tube sock on Atomic Wonder Woman’s right arm. I aged the leggings and the tube sock by soaking them in a pot of black and brown hairspray – the same thing I use to dirty up my body before going out on the show floor.

The chainsaw spear was the most fun to make and my favorite part of the outfit. I opted to keep it as genuine as possible, picking up a metal signpost from the hardware store. The bottom was made from two cans of expandable spray foam. Once dry, I used a knife to carve up the edges before coating it with textured spray paint to mimic concrete. I then padded the metal post with sponges before wrapping them in the orange duct tape, giving myself a comfortable grip.

I found the chainsaw online and painted/distressed it to match the source material. I then used the soldering iron again to burn “Aletheia” into the blade. I was able to secure a good six inches of the post inside the back of the chainsaw, and then tied it down with the yellow rope.

Overall I’m incredibly happy with how Atomic Wonder Woman came out out, especially considering the short time frame. I can’t wait to wear it out again. Not only do I feel like a BAMF running around with a chainsaw spear – the costume is extremely comfortable.

Thank you to these incredible photographers for helping bring Atomic Wonder Woman to life: LJinto, Bitspitter, Andrew Ho, Adam Patrick Murray, and Jason Chau Photography.

Also, be sure to keep an eye on Infinite Crisis – it looks like a blast! I hope to join the Beta soon and can’t wait to kick some butt in character.

Atomic Wonder Woman WIP

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Atomic Wonder Woman Portfolio

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Cosplay Feature: Steampunk Lara Croft /cosplay-feature-steampunk-lara-croft/ /cosplay-feature-steampunk-lara-croft/#comments Wed, 26 Sep 2012 12:25:47 +0000 /?p=2865 Continue reading ]]> Twitt

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Cosplay Feature:  Steampunk Lara Croft

Inspired by my desire to realize an original design – and by my perpetual love for Lady Lara Croft – this costume has been gnawing at the back of my mind, attempting to manifest itself into reality, for years now. Most likely from the first time I heard the term “steampunk.”

This year has been a bit challenging for me in terms of cosplay. It’s been very, very difficult to find time to tackle large projects with my often-overwhelming work schedule. As such, the two major projects I finished in 2012 (aside from San, which I made entirely on my own) have been collaborative in nature – Claymore and Steampunk Lara. That being said, my personal motto always drives me to learn a new technique, or better yet skill, with each project. One of the primary reasons I wanted to tackle a steampunk interpretation of Lara was to try my hand at leatherworking, and I’m exceptionally happy with what I’ve learned so far.

This project also gave me the chance to collaborate in a way I’d wanted to for years – working with a concept artist to flesh out a costume prior to its construction. The incredibly talented Tess Fowler was my first choice for the project, and she happily agreed to the job. I brought another lovely lady onto the project early on, knowing that I’d want to commission Lara’s garments so to focus my limited time on the props and accessories. Samantha of Blasphemina’s Closet joined Tess and I, bringing her intricate knowledge of clothing design to the table. As a side note, while Sam is an incredible designer and I urge you to buy her wares, please note she only does costume commissions for a select group of friends. Her primary work dips into fashion & couture, much of which is Lolita inspired.

With the three of us assembled, the first step was to conceptualize and flesh out the character design. Knowing that Lara’s classic costume would be the most recognizable with the Steampunk twist, I began by detailing the iconic features I wanted to retain from her ensemble. Then the three of us brainstormed steampunk updates for each aspect of her look. You can check out some of the early ideation below.

  • [HAIR]
    • Keep: Long, brown braid
    • Update: Victorian styling in the front
  • [GLASSES]
    • Keep: Red lenses
    • Update: Transform to nose spectacles
  • [TOP]
    • Keep: Color, general shape
    • Update: Transform leotard into vest, with intricate white undershirt
  • [HOLSTERS]
    • Keep: Color, general shape
    • Update: Scion belt buckle, silver hardware accents
  • [Gloves]
    • Keep: Color, fingerless
    • Update: Accent with lace
  • [SHORTS]
    • Keep: Color, length
    • Update: Inspired by pantaloons
  • [Backpack]
    • Keep: Color, general shape, and twin silver buckles
    • Update: Transform into a jetpack
  • [PISTOLS]
    • Keep: Color, size
    • Update: Add steampunk accents, chains w/TRIV ankhs
  • [BOOTS]
    • Keep: Color, height, red laces, white socks
    • Update: Transform into spats w/white lacy stockings
  • [Other]
    • Add Dagger of Xian

Armed with the above details, Tess took a (very successful) first stab at the design, to which Sam and I provide feedback – Sam specifically in regards to keeping the design authentic to Victorian standards, and I in regards to keeping it true to Tomb Raider. With feedback in hand, Tess whipped out a second sketch in no time, and hit the nail on the head. The image on the right is the one that we referenced for the final costume.

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Time to dive into specifics! As I often do when I start a project, I made my way over to the Home Depot for inspiration. I walk up and down every isle at the beginning of a build, looking for form over function. I found myself in the plumbing section and purchased PVC pipes, plungers, an A/C vent, and several other assorted pieces of hardware with the jetpack in mind.

The first step of the jetpack was to build out the general structure. This was easy enough with a hacksaw and some PVC glue. Note to anyone using PVC glue – it is very, very permanent. I attempted to loosen and adjust the pipe shortly after applying the glue, and it was a no-go. I had to go buy new pipes as a result.

I used Craft foam, brads, and decorative tacks for the first level of detailing on the jetpack, and then sealed the craft foam with Mod Podge before spraying the entire pack with primer. I next coated it with a bright copper spray paint, before distressing the paint job by adding in bronze, gold, and even black for variation. The distressing process usually consists of layering on significantly more paint than needed, and sanding it down to a dull luster. I also often burn imperfections into my props with a soldering iron. Lastly, I added ornamental pieces such as filigree and clockwork cogs for a bit of extra flair.

It just so happens that I had two Darkwatch replica guns lying around from my Game Informer days, and they were the perfect twist on Lara’s twin pistols. I repeated the painting and distressing process (in silver this time) before adding a slew of findings, such as a keyhole, assorted valves, decorative tacks, and other ornate items. I also attached two chains capped with The Last Revelation inspired Ankhs to the very bottom of the pistols.

Two other small props topped off my workload – the Scion belt buckle and Dagger of Xian. I built the belt buckle out of wood and craft foam, sealed with Mod Podge before it was painted and distressed. The Dagger of Xian took a bit more work, as sculpting is still a skill I’m trying to develop. I used Sculpty for the head, baked onto a wooden dowel that became the hilt of the dagger. I used two loose gems for the eyes, and velvet with gold cording for the handle. I was actually pretty proud of the final result, only to have it break ten minutes into SDCC. Hence, I have very few photos of it.

With the props done and the clothing in Sam’s hands, the leather working remained the final big blip on my radar. I’d always wanted to learn the craft, and lucky enough Tess knew a local artisan who was up for providing me with some lessons. Enter Thomas Ignatius! Tom has an extensive history in theater, specializing in costume, prop, and leatherwork. His corsets in particular are incredible, and I hope to try my hands at one under his guidance soon. Tom’s help was invaluable on this aspect of the project, although I’m not sure if my wallet will ever recover after my introduction to Tandy Leather Factory.

Working under unfortunately tight time constraints, Tom and I opted to use pre-stamped belt blanks for the jetpack and holster straps, although he was nice enough to let me try out his stamp collection on scraps after learning the basics of shaping leather. We also picked up a slew of metal buckles and other ornate hardware.

Once at the workshop, we stained the jetpack straps a deep brown, and the holster pieces a solid black. We used an edge trimmer to give them a more polished look, and sealed the back with a special coat to protect the garments from the leather’s rougher side. Cutting and dying was the easiest part of the project. Engineering points of attachment was a bit more difficult and took some work to perfect.

While I helped with the staining and shaping, Tom gets most of the credit for the holsters. I had a surprise work trip pop up just prior to SDCC, and as such Tom had to finish them off them without me. Tom and I patterned out the holsters prior to my departure. After that, he used an industrial sewing machine to line the holsters with suede to avoid damaging my guns. Armed with my measurements and the pieces we cut and dyed, he polished off the holsters in little time.

As always, last-minute details consumed the weeks prior to SDCC. Finding the perfect fingerless gloves, glasses (which I had to modify with red lenses), stockings, and so on came right up to the last minute. I also had to secure a proper wig, as at that point my hair was nearly blonde.

Tomb Raider had a massive presence at SDCC this year, and as such I worked every day but Sunday. I reserved the final day of the convention to debut my Steampunk Lara Croft costume. As with every SDCC, my lovely makeup artist friend Hydred put my face on for the look, and I styled the wig just prior to leaving the hotel.

All in all, I’m very happy with the final result of the costume, although Sam and I are already working on a few tweaks to the top to ensure it stays tucked in a bit better. I was very surprised by how many people recognized me as Lady Lara even with the Steampunk twist. I was told more than once that the red glasses and laces gave it away. A few hardcore fans even noticed the little touches like the belt buckle, and appreciated it that much more.

I was really bummed out that my dagger broke ten minutes into the convention, and plan to remake and fortify it before the next outing Lara goes on. I also just dyed my hair back to brunette, which will allow me to skip the wig next time.

The bulk of the photos below come from a mini-shoot with the talented LJinto. While we were both rushed, we managed to find some fitting interior locations, and a lagoon that looked reminiscent of The Lost Valley. I also nabbed some photos with the lovely Monica Lee, who was dressed as Legend Lara for a TR cosplay gathering I organized.  Leonard and I have plans for a grander shoot at an undisclosed point in time, hopefully at a steampunk restaurant in LA he previously scouted. By then Steampunk Lara 2.0 should be ready to go!

This project came full circle when I sent Tess some of the early, high-resolution images from SDCC and she created a final polished piece based on the real-world implementation of her art. In the end, this collaboration began as life imitating art, and concluded with art imitating life! You can see the final (stunning) piece below. If you’re looking for incredible original art or character design, I highly recommend Tess.

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That’s all for now! I hope you enjoy the photos! If you have any construction questions, feel free to ask below.

Steampunk Lara Croft WIP

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Steampunk Lara Croft Gallery

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Cosplay Feature: Claymore /cosplay-feature-claymore/ /cosplay-feature-claymore/#comments Fri, 03 Aug 2012 02:00:00 +0000 /?p=2822 Continue reading ]]> Twitt

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I’ve been inexcusably slow to finish this write-up, as the task of putting this experience to paper has been daunting. Our Claymore build was the most complex costume I’ve ever had the pleasure of working on. It was also the most rewarding. Hang in there; you’re in for one long blog.

Stage 1: Assembling the Team
So how did this beautiful relationship begin? I’d met Linda Le, also known as VampyBitMe, just prior to my big move across the country last year. I really enjoyed the limited time I spent with her, and when I learned I’d be living less than 20 minutes away, a collaborative costume was a no-brainer. It became even more ideal when we were both invited to be cosplay guests at the same convention – Katsucon – in February of 2012. We just had to narrow down the theme.

About the same time my boyfriend had started and finished a Claymore marathon in a single sitting. The ambient music and dialogue from the other room had me instantly intrigued. I sat down the next weekend and did the same, falling in love with the characters, costume design, and overall narrative of Claymore. In a moment of serendipity the next day, Linda posted a progress photo of her own Claymore costume to Facebook – the first stages of wig and bodysuit for Teresa of the Faint Smile. The madness began soon after.

We both wanted the cosplay to be one of the most impressive of our portfolios, so some large amount of time was spent ideating techniques for the swords and armor – Linda is an expert seamstress, so we didn’t sweat that aspect at first. I work primarily in Wonderflex and craft foam, but knew they wouldn’t cut it this time around.

Part of the discovery phase involved chatting up a friend from work – Michael Poon – who offered some great advice and put us in contact with a friend who runs a fabrication shop up in Sacramento. We met the owners (Zack and his wife Kris) a week or so later and immediately hit it off over debates about Star Wars, Gundams, and gaming. With that, our team began to assemble.

The best part of collaborating with a big group is the unique skills we each brought to the table. Michael, Zack, and Kris specialize in engineering and machining, while Linda and I offered up the more creative and aesthetic angle. In total, Linda and I made the drive up to Sacramento for five long weekends during the build, taking advantage of the massive shop and picking the brains of our newfound friends. Specifics on each aspect of the project below!

The Sword: Claymores
To be totally honest, Zack got a bit excited about the project, and had our first sword nearly complete by the time Linda and I arrived up in Sacramento the kickoff weekend. Thanks Zack! After freaking out about how amazing the blank blade looked, we sat down and chatted about how to polish it off and replicating a second.

Despite the first blade being nearly done, Zack made sure to run us through the process so we could wrap our heads around the fabrication. After plotting out the sword in SolidWorks, a CNC (computer numerical controlled) machine milled the blade out of solid aluminum. We considered at one point welding sheet metal together to hollow out the blade and make it lighter, but the milled approach resulted in a much higher quality and was worth the extra few pounds.

In regards to the hilt of the sword, the pommel and cross-guard pieces were also mapped out in SolidWorks by Zack, and then lathed/milled, respectively. The grip is spun carbon fiber fixed with colored epoxy – red for my blade and blue for Linda. Zack was even able to cut our respective symbols from the swords – another perk of the blade being solid. The pommel and guard were then painted with high-quality gold automotive paint.

My sword was the first out of the metaphorical oven, and after comparing it to our statures we scaled Linda’s down to be a bit more proportional. To acknowledge the obvious – yes, the blade is taller than in the show or manga. Without realizing the discrepancy, we scaled the Claymore off the PVC MegaHouse figure of Clare, which showcases the sword at a much larger size. After investing so much work into them we weren’t going to start over. Also, there is no such thing as making a sword too big.

At that point, the swords were mostly done, except for a large amount of sanding required, and dulling down the edges for convention safety. They were sharp enough to murder watermelons for this video, and to be honest; they didn’t dull down a noticeable amount. I’m surprised they weren’t confiscated at Katsucon! The swords easily weigh over fifteen pounds, but were worth the exhaustion from carting them around.

Claymore WIP – Sword

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Armor: Pauldrons & Sword Sheath
The shoulder pauldrons were by far the most challenging part of the build, and a big learning experience for everyone involved. The most difficult aspect wasn’t the fabrication, but rather engineering how everything would stay in place and where to position the points of attachment, as well as scaling them for two vastly different stature individuals.

We looked at using traditional mould setups and plastic composites, but ended up using carbon fiber as the most lightweight and durable option available. Yes, I’m fully aware that we were spoiled on this project.

To start the pauldrons we again took advantage of the CNC machine. Zack had the moulds drawn up and milled by the time we arrived the next weekend, leaving the actual fabrication to Linda and I once we settled in. After demoing the technique to us, Linda and I laid out sheets of carbon fiber, cut them into thin strips, and wove them back and forth in the concave aluminum shapes. After five or so layers, we covered the entire form in heat-resistant cloth, created plastic vacuum seal bags, and sucked out all the air to compress the carbon fiber. Each shoulder piece has two tiers, so in total we repeated the process eight times, consuming the majority of a single weekend even with the help of the rest of the team.

After baking the pauldrons in an industrial oven, the carbon fiber shapes were set, albeit very rough. Then came repeated fittings and shaping, which again took the better part of a day. Linda and I struggled with the exact size and shape to cut them to (we baked them considerably larger then needed so we could custom fit them to our shoulders) as each reference image looked different. We printed hundreds of stills from the anime, and constantly consulted the manga, but it came in little aid. Eventually we settled on a shape somewhere between the perfect oval and dramatic point the armor seemed to swap between.

Early designs done in SolidWorks

Marking out our final patterns in a silver sharpie, we cut away the excess materials and started the process of sealing the forms with Bondo and sanding. And sanding again. And again. And again. We then used a piece of foam to bolster the tiers of pauldrons on each shoulder and give them the accurate angle and degree of separation.

What we referred to as the “backpack” was created in a very similar way – aluminum mould, woven carbon fiber, baking, Bondo, and sanding. In the anime the form is used to sheath the giant Claymores, but we quickly learned that our arms could not feasibly extend far enough to actually draw a sword from that angle, so form took priority over function.

Returning for another weekend, assembly became the biggest focus for us, and it took dozens of attempts to get it right. A full day of fittings unfolded as we learned that animators don’t necessarily consider real-life engineering issues when creating entertainment. We could find no points of attachment on the armor, aside from the more intricate metal designs along the breastbone (these shapes were drafted in SolidWorks and cut with the water jet).

At some point we gave up trying to hide hardware and permanently attached the pauldrons to the backpack and front pieces with locking nuts and bolts. Even at this stage we were adjusting the armor constantly to form it properly to our chest and shoulders. The final result was a bit back heavy, but we were able to mitigate that at a later stage.

Claymore WIP – Pauldrons

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Armor: The “Petals
Weird nicknames aside, these pieces shouldn’t have been overly complicated but again ended up being a nightmare. Early on we came to the agreement that using a urethane blend would be the best approach for them. Finding that perfect blend was extremely difficult, however. Zack and Kris tried dozens of mixtures to ensure it wasn’t too heavy or brittle, and malleable enough to conform to our bodies. Michael proposed a perfect solution in embedding wire mesh to provide extra staying power for shaping. We put the wire mesh into our CNC milled moulds and spent another weekend mixing, pouring, and drying the urethane pieces once Zack found the appropriate ratio of parts. Each took two hours to dry, and both Linda and I needed nine pieces, so the process ate up most of another weekend. The petals cured well, but required some Bondo here and there to fill pockmarks from escaping air. Much more sanding followed.

With the petals finished, Linda and I shifted our attention to the harness, to ensure they would sit correctly before we shaped them to our hips and thighs. After much thought, we decided for a fairly rudimentary approach by attaching each petal to an elastic band that sat at our natural waist. Sewing them into the tunic itself wouldn’t have been seamless enough, but the curve of our waists would help to disguise the thickness of the petals. We drilled holes in each petal top and hand sewed them into the interior of the band, using a bit of felt to protect our skin from the urethane. The exact positioning and attachment methods again took some trial and error, but after a day or so we had them mostly finished.

Then came the baking. We put the entire skirt piece in the oven for two or so minutes, and shaped each petal one at a time so they lay flush with our lower half. After cooling, we took every thing – petals, pauldrons, and other assorted shapes, to the shop for painting. Again, we used high-quality automotive paint to ensure it was thick and chip resistant.

Claymore WIP – Skirt

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Bodysuits, Capes, and Cowls
While away from Sacramento, Linda nabbed some not-so-cheap triple ply fabric from downtown San Francisco, which worked perfectly for the Claymore bodysuits. I was nervous about donning a white body suit in public, but the fabric was thick enough that there was no transparency to it.

Linda whipped out both bodysuits in a weekend, and then we met up for fittings and alterations. Eyeballing the deep neckline and concave tunic shape, we cut and finished all the edges by hand in our moments of downtime in Sacramento. The capes were cut from the remaining fabric in a single piece, giving careful consideration to the shape so that they would drape and move appropriately.

Our final weekend in Sacramento was the most stressful, as we planned a photoshoot for that Sunday. Linda and I were up working on the cowl pieces for hours just prior to the shoot. As all cosplayers know, good intentions and careful planning only help so much when it comes to finishing costumes early. Somehow it always comes down to the last minute and a lot of industrial strength velcro.

The Final Touches
The final touches resulted constant scrambling the week before the shoot, as we had to purchase white cloves, silver contacts, and add various snaps and Velcro bits all over the costume to ensure everything stayed in place. Linda also had to cut and style the wigs. Last minute, we even decided to whip together a young Clare costume for Zack and Kris’ daughter, who was a super trooper for participating and looked totally adorable. Our initial photoshoot with James Ellerker proved to be a much-needed test run for the costumes, although the images turned out quite well despite the stress. After the shoot, I removed one of the arms from my tunic and whipped up a Quicksword arm, assembling it from some faux leather and some belts I nabbed at Target.

Finishing Touches Gallery

Claymore – Finishing Touches

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Katsucon
After all the pressure of coming down to the wire subsided, Katsucon was a blast and the costumes were received incredibly well. I owe the convention administrators a huge thank you for being such fantastic hosts, and throwing a wonderful show. The highlight of the convention was our shoot with my good friend Ljinto, who does the majority of my cosplay photography. He scouted the perfect location just outside our hotel, boasting an amazing statue called “The Awakening.” Linda and I transformed it into a giant Yoma emerging from the sand, waiting to be slain by a pair of vengeful Claymore. The day was overcast and gloomy, setting a somber tone for the shoot. It was perfect.

Claymore Portfolio

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Final Thoughts
I usually make costumes alone in my apartment in the midst of a movie marathon. Having never collaborated with a group before, this build was an incredible experience, and inherently much more fun than sitting by myself making a mess on my floor. In fact, we all got along so well that a builders group was born from our cosplay collaboration – Mantium Industries. You can read more about our group and goals here. Essentially, we just want to make cool shit.

With all the unique skills we each brought to the table, everyone involved walked away having learned something new. Despite all the false starts and occasional frustrations, we can’t wait to collaborate again.

Phew! That was a mouthful! Want to get even geekier about the build? Read our interview in Composites World Magazine for even more tech specs!

Mantium Team Credits: Zack & Kristine Spencer, Michael Poon, Linda Le, Meagan Marie, Scott Trauthen, Robert Maurer, and growing!

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Cosplay Feature: Princess Mononoke /mononoke/ /mononoke/#comments Thu, 12 Apr 2012 04:47:34 +0000 /?p=2800 Continue reading ]]> Twitt

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Although my childhood memories are primarily punctuated by cartoons like Batman: The Animated Series, DuckTales, and Disney’s Gargoyles, I was exposed to a handful of anime in my youth. One offering in particular – Studio Ghibli’s Princess Mononoke – resonated with me for years to come. To some degree it retains a special place because it was one of my first forays into the world of Japanese animation, but it additionally warrants fond recollection for a powerful story and moving performances. When I was invited to Katsucon 2012 as a cosplay guest – a massive honor and an amazing experience – it only seemed natural to take on San’s deceptively simple garb from the Ghibli film.

Construction of the costume took about a month, working a few hours here and there after work. I started with San’s mask, as in my eyes it’s the most iconic part of her costume. The mask began as a bamboo bowl from Target, which I chose because of its light weight and durability. I shaved down the bowl with a razor, plotted out the eyes and mouth, burned the sockets in with a soldering iron, and began mold the clay accent pieces. When everything was shaped, I popped it in the oven to bake. After cooling, I filed off any paint that still adhered to the mask so the natural grain would show through.

My primary goal in the costume was to ensure everything looked hand made, and as such little sanding was needed. I actually carved lines into the dry clay to make it appear made of wood, too. When it came to painting I avoided oversaturation, so that the rings would show through the bright pigment. I hand painted the small details, again, not really worried about achieving perfection.

The ears were made similarly, entirely out of clay and carved to look like wood. I also made the teeth on San’s necklace out of clay – painted an off white and then slightly yellowed for a realistic look.

The crystal dagger was fairly easy. I ordered a glass napped point on Etsy, and painted the back with blue nail polish. It’s a simple trick that works very well and doesn’t compromise the transparency of the glass. I used a friendship bracelet and some leather cording to finish off the piece.

San’s actual dagger – her primary weapon – is made out of Wonderflex. I left the edges intentionally serrated so it would appear to be made out of bone. Again, I used a slight off-white color. A spare piece of curtain rod became the handle, completed by wrapping leather cording around the grip. I also made the earrings out of Wonderflex, painted a pearlescent shell color.

I completed the dress and vest in one night without the aid of a pattern. I chose a thick, rough looking linen for the fabric, knowing it would fray and look more authentic as I wore it. I used the same fabric for the head and arm bands, attaching beads accents I purchased to match the design.

The shoes used to be some ugly fashion boots, complete with fur and a massive zippers. I stripped them down to the bare bones, and hand-sewed on new soles so they wouldn’t look manufactured.

The fur cape was a last minute addition, and something I was very concerned about leading up to the show. When my order arrived, it was a very distinct silver color – not the pristine white I had ordered. I almost settled due to a lack of time, but my boyfriend surprised me with a new, accurate order that arrived the night prior to my departure. Cutting it up and securing it in place wasn’t difficult, but was very messy.

The day of the convention, fellow Katsucon guest Linda Le helped me paint my face, as I’m absolutely horrid at anything involving symmetry. She also cut and styled the wig for me, making it look as light and feathery as San’s own hair. I finished up the costume with a bit of “dirt,” which was in truth black and brown hairspray diluted with water and stippled on my arms, legs, and face.

I spent the first half of the day in my full Mononoke ensemble, which was very well received by other Ghibli followers. I then returned to my room, removed my mask, and bloodied up my mouth and hands. Fans of the film recognized the look as the first time they see San, attempting to aid her wounded wolf-kin.

I shot with both Anna Fischer and LJinto at the show, and am so, overwhelmingly happy with the photos. The Katsucon hotel was an ideal place for the shoot – the lighting and atmosphere was perfect, and there was even a little stream running through the courtyard.

I am by no means through with San – I intend to wear her again to several more conventions this year. All I need now is to find myself an Ashitaka!

Princess Mononoke WIP

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Princess Mononoke Portfolio

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